Im updating one of my old Time Stop scripts, and im trying to go for a different approach for trying to stop player movement.
What i did last time was loop through the player model and anchor all baseparts, which was effective but i dont want to do that since it takes alot of scripting.
My friend told me that i should try “stunning” the person, and i did some digging in devforum and i didnt find much, all i found was that it involves changing the humanoids walkspeed to 0.
With this in mind you’d think it would be simple making a stun system, but for my time stop im using a hitbox, if whatever touches the hitbox has a humanoid it will freeze in time. and i dont think theres a function that detects if something isnt touching an object.
Regardless, i’m looking for a nice basic way to create a stun system. Help is much appreciated
local stunned = false -- replace with bool if needed.
local timestunnedfor = 5
local hits = 0
local function Stun()
if stunned == false then
stunned = true
end
wait(timestunnedfor)
stunned = false
end
while stunned == true do
script.Parent.Humanoid.WalkSpeed = 0
end
if hits == 5 then
Stun()
end
local UserInputService = game:GetService("UserInputService")
local hits = 0
UserInputService.InputBegan:Connect(function(i, g)
if g then return end
if i.UserInputType == Enum.UserInputType.MouseButton1 then
hits += 1 -- increment hits
if hits >= 5 then
hits = 0
Stun()
end
end
end)
I’ve made another reply that centers around on combos but maybe you can blend it in