I’m not sure if this is the right category but essentially I want to simulate the physics that human fall flat uses in Roblox. I have already tried using constraints such as align position, ball join constrains and liner velocity though strangely they all had the same results the player just falls apart, spins endlessly why flying or the body parts going in each other even though can collide is set to true. I truly clueless on how to get that right balance of wobbliness and the stiffness let alone getting it to actually keep together. Also none of the solutions on the internet worked for me. I would appreciate any assistance.
You mean a ragdoll? If so then there should already be resources for that.
Sorry if I didn’t explain my self but I’m not looking for a rag doll system, I’m looking for an active rag doll system like the one used in the character down below:
You could try changing all motor 6ds to ball socket joints then just move the limbs around with bodymovers and similiar constraints.
I’ve tried your solution before and the results were the player spinning around and flying upwards. Thanks anyways.
I achieved something similar to this a while ago on accident while I was ragdoll testing.
So, I would suppose that you would have a ragdoll character that appeared to be glued or welded to a HumanoidRootPart would probably be easy enough.
Alternatively you could weld the character ragdoll to its Humanoid root part and then run a raycast suspension script on it to simulate legs keeping the character up jump would be just quickly extending the spring. for arms you could do something similar like making additional arm parts toe which the hands of ragdoll are welded and they move them around. Basically a ragdoll puppet.
Don’t really have any other things I can help with but just a lot of scripting techniques and maybe the use of Inverse kinematics