HI DEVS,
in some loading screens for example MM2
they say what there loading like loading assets or loading character on a GUI how would i do this?
HI DEVS,
in some loading screens for example MM2
they say what there loading like loading assets or loading character on a GUI how would i do this?
You may want to check this article for some help:
i know how to make loading screens but how would i know what the game is currently loading?
Okay I see. I’m pretty sure there was a function to check the number of assets currently loaded but I keep looking and cannot find it… In the meantime, this may be the solution helpful to you:
this was helpful but how would i know what is loading?
Do you mean which objects to put into the AssetsToLoad table? You could put everything you want to keep track of into a folder, and make AssetsToLoad = Folder:GetChildren() or something like that.
It depends on what you want to keep track of, if I understand your question correctly
Why don’t you just use the ClassName
property to identify the class names of the parts? You can just do
if v.ClassName == "ImageLabel" then --[[ Checks if the class name is ImageLabel]]--
AssetsClassNameLabel.Text = "Loading image labels" -- On the loading GUI, the class name is shown to player which is loaded
end
This script is adjusted for the script which is given above.