Ok So What Is the Values Parent?
The Player?
Ok So What Is the Values Parent?
The Player?
A ScreenGUI named Explorer; and that is inside of the Players GUI
Ok so If the Value is Inside a ScreenGui do
local oindex = game.Players.LocalPlayer.PlayerGui.Explorer:FindFirstChild("0index").Value
script.Parent.InputChanged:Connect(function()
print(game:FindFirstChild(oindex))
end)
Nothing is coming up now. Wouldnât script.Parent.Parent.Parent.Parent.Oindex.Value
work just fine since that is the same thing?
local player = game.Players.LocalPlayer
script.Parent.InputChanged:Connect(function()
print(player.PlayerGui:FindFirstChild("0index").Value)
end)
This Should work
Well, yes it does work, but once I get this done and solved, I would change the script to be something like
local oindex = script.Parent.Parent.Parent.Parent.Oindex.Value
script.Parent.InputChanged:Connect(function()
game:FindFirstChild(oindex).ShadowSoftness = script.Parent.Text --FindFirstChild is a temporary replacement for locating Lighting.
end)
If itâs an ObjectValue, you already have the object. Itâs just variable
.
Here is a video of the problem:
Expected output should be:
Hello, can you try this.
script.Parent.InputChanged:Connect(function()
local oindex = script.Parent.Parent.Parent.Parent.Oindex.Value
game:FindFirstChild(oindex).ShadowSoftness = script.Parent.Text
end)```
Unfortunately, it doesnât work. For now I want to test print. Is that ok? I know how to change the values but I just cant find out how to define oindex.
Try
print(variable)
-- It will print whatever you define variable as or its value
no. I am trying to print Lighting.
local variable = script.Parent.Parent.Value --Value == lighting
print(game:WaitForChild(variable))
local variable = game.Lighting.Name
print(variable)