yes
30charrahhhhhhJHHGUFKUIRHDGHUIQRLE
yes
30charrahhhhhhJHHGUFKUIRHDGHUIQRLE
Still the same error as before.
im just gonna rewrite the whole function
local is = game:GetService("InsertService")
function ApplyFace()
local id = script.Parent.Text
local name = script.Parent.Parent.Parent.Parent.Parent.Parent.Parent.Parent
local faceId = is:LoadAsset(tonumber(id)).face.Texture
workspace.name.Head.face.Texture = faceId
script.Parent.Text = "Applied"
end
your fault, in the original script you wrote that.
i don’t have the place so ill need to guess the instances
It’s correct instances, and parents. It’s just randomly giving me this error.
then add a waitforchild
30char
I’m just going to give up it’s so confusing, I’ve tried adding waitforchilds etc.
BRUH
well i guess i’m gonna do it for you then
local is = game:GetService("InsertService")
function ApplyFace()
local id = script.Parent.Text
local name = script.Parent.Parent.Parent.Parent.Parent.Parent.Parent.Parent
local faceId = is:LoadAsset(tonumber(id)).face.Texture
workspace:WaitForChild("name"):WaitForChild("Head"):WaitForChild("face").Texture = faceId
script.Parent.Text = "Applied"
end
What is workspace.name? Did you mean to do:
name.Head.face.Texture = faceId
Also, I have prepared a place file that can change your face texture that I hope can give some insight:
FaceChangerTest.rbxl (21.5 KB)
I used this face, entered its id into the textbox, and it successfully changed my face:
Then debug with printing out the instance:
print(workspace.name.Head)
If this works, then it should be fine, else you have you self to find the error, you still can watch youself in-studio-game the character of the player (your character in this case), not ask people to write full scripts and pls try with debugging, if you need help with debugging, then you can use a really, powerfull maschine, its name is just Google, i not am joking, don‘t be to lazy. If you find typos, then srry, bad englisch, but i hope you understand this…
This seemed to work, I thank you so much for helping me with your example, I also noticed the script I previously used would have worked if I actually used a face id, I accidently used a textureid to test. Oops. Sorry to everyone for wasting time.