How would I fix the tween time issue?

Hold on, idea. Try setting the network ownership of the knife to nil

Knife:SetNetworkOwnership(nil)
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It’s giving me the error "SetNetworkOwnership is not a valid member of MeshPart “Workspace.Handle”.

It would be:

Knife:SetNetworkOwner(nil)

Not sure as to why you’re attempting to set the network ownership, however this is the line to do so. :SetNetworkOwnership() isn’t even a real method.

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The knife isn’t using physics so NetworkOwnership has nothing to do with what he’s trying to do.

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Have you tried anchoring the knife clone before tweening it?

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Of course it has to be that minor detail. Thanks @THECOOLGENERATOR anyways.

I’m having a problem however - the knife isn’t killing anything it touches, how would I fix that? (I don’t want it to only kill the thing at the end destination)

I just tested your code and it worked for me. Are you getting any errors?

Here’s a video: (the tween works fine, but it doesn’t kill anything)
https://gyazo.com/c0681e19ff0cbdce11e82e2d8fe1a7d3

Can you send me a model of your current knife?