Hold on, idea. Try setting the network ownership of the knife to nil
Knife:SetNetworkOwnership(nil)
Hold on, idea. Try setting the network ownership of the knife to nil
Knife:SetNetworkOwnership(nil)
It’s giving me the error "SetNetworkOwnership is not a valid member of MeshPart “Workspace.Handle”.
It would be:
Knife:SetNetworkOwner(nil)
Not sure as to why you’re attempting to set the network ownership, however this is the line to do so. :SetNetworkOwnership() isn’t even a real method.
The knife isn’t using physics so NetworkOwnership has nothing to do with what he’s trying to do.
Have you tried anchoring the knife clone before tweening it?
I’m having a problem however - the knife isn’t killing anything it touches, how would I fix that? (I don’t want it to only kill the thing at the end destination)
I just tested your code and it worked for me. Are you getting any errors?
Here’s a video: (the tween works fine, but it doesn’t kill anything)
https://gyazo.com/c0681e19ff0cbdce11e82e2d8fe1a7d3
Can you send me a model of your current knife?