How would I fully secure my remotes from exploiters

@KinqAndi, Do you think it would be efficient to check where the remote is being fired from and see if it is being fired from an unknown script? This might not fully stop the exploiters, but I think it would scare off any exploiters who know a bit less. I am pretty sure I am safe from any actually big exploiter.

This should enable you to understand what I’m trying to communicate

It seems like you are new to game development and programming

All it takes for people to crack your game is for one person to figure it out share it or even make money off of it, you should be dedicating your time to Server side checks and gameplay.

Doing Client side anti exploit is futile

I’m not new to either of those. I just am new to dealing with exploiters. I just now realized that is will be a serious issue. But thank you for helping.

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To your question about checking if its an unkown script. No, you can’t do that, since there will be multiple instances of the local scripts, so they are not equal. The only way you can possibly do what you’re asking, is by doing what I recommended earlier, controlling the speed rate it’s clicked at

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Alright. I decided to detect if a user fires the event 8 times every 5 seconds. I have done some math and came to the solution it is theoretically impossible, even with a auto-clicker that goes 1ms/click then it wont be able to go faster than that. I am making a support server in the event of it being accidentally banning someone.

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I think you should make it like 5 times per second or something

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I know, but I made it a bit extra just to be safe to prevent maybe like a fast autoclicker.

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