How would i get the hitposition and surface normal of a basepart when it collides with another basepart

It’s definitely possible to make a “projectile raycast” that simulates a particle moving through space, but it’s not the easiest thing in the world. A good challenge if you feel like it.

If you want help doing that it’d make most sense to make a new post about that specifically

There’s a module called FastCast that seems to do what you want, but I haven’t used it so I can’t say how good it is. Seems popular tho.

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