Since its a sphere you could also just do a simple magnitude check lol
instance.Velocity = HumanoidRootPartinstance.CFrame.LookVector * 10
What is a magnitude check exactly?
Remember in geometry class where they told u you can find the length of the hypotenuse of a triangle? It’s basically that but in 3d, it tells you how far away you are from a point
function kick(hit)
local players = game:GetService("Players")
if hit.Parent ==
players:GetPlayerFromCharacter(hit.Parent) then
script.Parent.Velocity = hit.Parent:WaitForChild("HumanoidRootPart").CFrame.LookVector * 10
end
end
script.Parent.Touched:Connect(kick)
Oh, well this is still a really useful tool you should use. The problem with touch and magnitude is that they are often delayed, unresponsive, or inaccurate.
It’s actually the opposite, touch and your custom libraries have delay as they have to do complex math
I think a vector force would be good.
this should work tell me if it doesn’t, it doesn’t go up but I’ll find out how to fix that
Workspace.Part.Script:1: attempt to index nil with ‘CFrame’
line 1 is the function, weird?
Wait that was wrong sorry! I am very dumb give me a second lol
fixed one thing re-add it now 30char
Where does that script go in the game?
Inside the ball/part 300000000000
What do you mean by that? is that what I need to name the part?
also * 10 in the script is the speed, if it’s too low change it to like * 100 or something
Nono, that’s because i need to have 30 letters minimum or else i can’t reply
oh I see lol I’m new around here
No matter what I change the speed to the ball is not affected by the script at all. I’m not seeing anything in the output so that’s why I’m confused