hold on I’ll give you the program …
Yeah I do. It prints hidden when im in and close the door so its working. The only problem is if i’m outside and close the door but yes they’re set correctly
Alright I got it. Thanks! It still seems to have the same problem with being outside though
something odd going on in that --//Toggle event//-- not sure your logic is right with everything there.
Idk so many flags … it’s right.
hm alright i’ll look into it later but thank you for helping me get this far
I know what it is … that is keying off the Player:GetAttribute(“Locker”) and it isn’t even there till you step on one of them hit pads. Set that to 0 when the player joins the server. So it’s there …
add this: under: local DoorClosed = script.Parent.DoorClosed
local DoorClosed = script.Parent.DoorClosed
local Players = game:GetService("Players")
Players.PlayerAdded:Connect(function(player)
local Player = game.Workspace:WaitForChild(tostring(player))
Player:SetAttribute("Locker", 0)
end)
This line is funny: local Player = game.Workspace:FindFirstChild(tostring(press))
idk what was going on but it was given me problems so I got a bit hacky…
I know there is a better line for this but I’m too tired to look around.
Drrr … local Player = press.Character