btw this is the code
local function update()
if game.Players.LocalPlayer.Character:FindFirstChild("Shirt") then
local TextureVal = game.Players.LocalPlayer.Character:FindFirstChild("Shirt").ShirtTemplate
script.Parent["Left Arm"].Shirt.Texture = TextureVal
script.Parent["Right Arm"].Shirt.Texture = TextureVal
script.Parent["Left Arm"].Color = game.Players.LocalPlayer.Character:WaitForChild("LeftUpperArm").Color
script.Parent["Right Arm"].Color = game.Players.LocalPlayer.Character:WaitForChild("RightUpperArm").Color
end
if script.Parent.Configuration:FindFirstChild("AmmoUI") then
script.Parent:WaitForChild("Configuration").AmmoUI.Parent = game.Players.LocalPlayer.PlayerGui
end
playerUI:WaitForChild("AmmoUI").Ammo.Text = script.Parent.Configuration.Ammo.Value
if aim == false then
if game.Players.LocalPlayer.Character:WaitForChild("Humanoid").MoveDirection.Magnitude > 0 then
t = tick()
if lastState == 0 then lastState = 1 startTime = tick() end
-- do math
local x = math.cos(t * 5) * 0.25
local y = math.abs(math.sin(t * 5)) * 0.10
local alpha = (TweenService:GetValue(math.min((tick() - startTime) / TweenTime, 1), Enum.EasingStyle.Cubic, Enum.EasingDirection.Out))
local cf = CFrame.new(x * alpha * Intensity, y * alpha * Intensity, 0)
script.Parent.PrimaryPart.CFrame = game.Workspace.CurrentCamera.CFrame * cf
else
if lastState == 1 then lastState = 0 startTime = tick() end
-- do math
local x = math.cos(t * 5) * 0.25
local y = math.abs(math.sin(t * 5)) * 0.25
local alpha = 1- (TweenService:GetValue(math.min((tick() - startTime) / TweenTime, 1), Enum.EasingStyle.Cubic, Enum.EasingDirection.Out))
local cf = CFrame.new(x * alpha * Intensity, y * alpha * Intensity, 0)
script.Parent.PrimaryPart.CFrame = game.Workspace.CurrentCamera.CFrame * cf
end
else
local Alpha = game.ReplicatedStorage.AimAlpha
function aimIn()
local AimTween = game:GetService("TweenService"):Create(Alpha, TweenInfo.new(0.5,Enum.EasingStyle.Sine),{Value = 1})
end
function aimOut()
local AimTween = game:GetService("TweenService"):Create(Alpha, TweenInfo.new(0.5,Enum.EasingStyle.Sine),{Value = 0})
end
game:GetService("RunService").RenderStepped:Connect(function(dt)
script.Parent.HumanoidRootPart.CFrame = game.Workspace.CurrentCamera.CFrame
script.Parent.Aim.CFrame:Lerp(game.Workspace.CurrentCamera.CFrame,Alpha.Value)
end)
end
end