You could put it in replicatedstorage and pass the car object in it to know which car it fired from
How would I get the updated car in the local script? Once the gui is transferred to the playergui, the local script starts running.
You could put it in replicatedstorage and pass the car object in it to know which car it fired from
How would I get the updated car in the local script? Once the gui is transferred to the playergui, the local script starts running.