I think one of the option’s would be to animate a model in Blender and then export it in roblox studio, for after playing the animation when I ‘Cut The Ribbon’?
I don’t think you can do this yet, you would have to upload a video to roblox. Uploading videos aren’t available to everyone, it is unknown why roblox does this for certain users. You have to wait a while till you are able to upload.
I am pretty sure beams will help. Since… You can make them curved, etc.
Just make 2 beams, and then just unanchor them at the same time, maybe it’ll help.
Hello, so I got stuck at the second step, where he creates springconstraints between a grid of parts, I rendered the triangles and all but, I really don’t know how can I create springconstraints and assign the attachments automatically(from a script or command bar), because its impossible to assign the attachments manually
But it is possible though. You can create a new attachment instance parented under each part and it will automatically be centered towards the centered of that part.
Perhaps then you can use the grid data to store it in an XY grid, you check if a part exists in a 2d array/table if you increase the index by one and see if a part exist for that index. If so then connect the part 0 and part 1 of the spring constraint to the attachment.
-- Create a 3 x 5 array
grid = {}
for i = 1, 3 do
grid[i] = {}
for j = 1, 5 do
grid[i][j] = 0 -- Fill the values here
end
end
Whoops forgot to mention I was talking about this fact of the grid of parts.
The part before he renders the triangle, the parts that are the ones doing the actual physics work. Plus normally we let a for loop put all those 100 rectangle parts in a table are you doing it manually?
Edit: Also what exactly did you mean with rendering the triangles? any images to show the progress you made so far.
Yeah I would create a grid like an excel spread sheet using the fill value here of that code.
Then in each part I would do a Instance .new and create a part, perhaps a dictionary containing both the part and attachment as well. Then later we can use the indexes as a way to check adjacent parts in the grid.