How would I make a map border do continuous damage?

Hello there! This can be really easy made with this module. A simple example to do it for your case would be:

local zone = require(...) -- the location for your zone module
local wallsFolder = ... -- put your walls in a folder and reference them here

local globalChecker = {}

for _, wall in ipairs(wallsFolder:GetChildren()) do
    local zone = Zone.new(wall)

    zone.playerEntered:Connect(function(player)
        globalChecker[player] = true

        local character = player.Character
        local humanoid = character.Humanoid
        task.spawn(function()
            while globalChecker[player] do
                humanoid:TakeDamage(5)
                task.wait(1)
            end
        end)
    end)

    zone.playerExited:Connect(function(player)
        globalChecker[player] = false
    end)
end

Didn’t test this, but pretty sure it will. If someone finds an error, let me know it to correct it!