How would I make a object follow the cursor?

How would I make a block follow the cursor?

I want the block to follow the cursor and be visible on both the client and server.
How would I complete this.

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i dont feel like testing any script but this could maybe work

make a remote event

client: get the mouse and its 3d position then fire the remote to the server giving it the mouse’s 3d position (fires every frame or something idk)

server each time it gets that it changes a pre-mades part’s location to the mouses location

im not scripting it im too lazy ok but that would probably work

Do you mean like a building-type system placement thing? You can use Camera:ScreenPointToRay on the client. The client should use a part that the server gives them network ownership of.


local uis = game:GetService("UserInputService")
local cam = workspace.CurrentCamera
local mouse = game:GetService("Players").LocalPlayer:GetMouse()
local part = script.Part

local char = player.Character or player.CharacterAdded:Wait()

local params =
params.FilterDescendantsInstances = {char}
params.IgnoreWater = true
params.FilterType = Enum.RaycastFilterType.Exclude

local function update()
    local pos = uis:GetMouseLocation()
    local ray = cam:ScreenPointToRay(pos.X, pos.Y)
    local hit = workspace:Raycast(ray.Origin, ray.Direction * 20, params)
    if hit then
        part.CFrame =

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No, I just want a block to follow the mouse.

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