Oh okay
(char char char char char)
Oh okay
(char char char char char)
After your backpack is ready for scripting, we can do a test using this serverscript:
local Players = game:GetService('Players')
local Backpack = game.ReplicatedStorage.Backpack --// link the backpack
Players.PlayerAdded:Connect(function(Player)
Player.CharacterAdded:Connect(function(Character)
local HumanoidRootPart = Character:WaitForChild('HumanoidRootPart')
local NewBackpack = Backpack:Clone()
local Weld = Instance.new('WeldConstraint', NewBackpack)
NewBackpack.Parent = Character
NewBackpack:SetPrimaryPartCFrame(HumanoidRootPart.CFrame)
Weld.Part0 = NewBackpack.PrimaryPart
Weld.Part1 = HumanoidRootPart
end)
end)
The Primary part of what?
The primary part of the backpack
Does the green block need to be the PrimaryPart of the backpack?
Yup, but make it invisible when you actually publish the game, I don’t think people want to see a green block stuck to their body