How would I make a prefect curve for a road with this?

No, is there a way to do it without the decal, the decal was just a rough copy of my road. Sorry for the confusion here. I don’t want it to exactly fit with the decal, I just want to connect the 2 parts with a curve.

sorry, im confused with your question. if you want to connect the 2 parts with a curve, couldn’t you duplicate each part, size it, and rotate it like how it is in decal, or rotate it however youd like?

It would not work because the decal is not straight with the part. I tired that. Its very narrow.

In the end it wouldn’t align with other part.







if this is what youre looking for

Yes but its not perfectly aligned. Like a perfect curve. This is uneven.

Do you look at the end result there’s a tiny gap.

Do you see my point???

resize align should fix any gaps, select the faces you want to connect

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You can use blender and make the road out of meshes
In blender you can make the curve a square then u can just bevel it with nil amount of segments
if you wanna make a PBR Road you need the PBR texture
and click u then project from view and u have to be looking from the prespective up perfectly
then you add a curve and adjust it to what shape u want
then u just add array modifier to the Road model
and add a curve modifier to the road too
select the curve u created earlier into the curve modifier
the road will follow the curve and u can add more arrays so it perfectly fits
and if there is a gab between the end and the begin
you can just resize the road a bit bigger and that will fix the problem
then just click apply the array then the curve modifier
and if the road model is over 10k triangles
you can split it by going to the Select Menu then choosing Select Random
and then click P and click the first option that will show up
and the object will be splitted
and if each one is still over 10k triangles repeat this process till every part is below 10k triangles
and then when u need to export,
Just select all splits and deselect one and export it as FBX
then ctrl+z to undo
and do this process till u export every part
and then import to roblox and add to each part surface appearance and upload the PBR texture maps to roblox and just copy ids and paste them into that and that’s all

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