How would I make a script do something after it is destroyed?

Y’know how RemoteEvents can only fire from Local to Server and Server to Local? It’s just that but the opposite. BindableEvents can only fire from like-to-like, so only Server to Server and Local to Local.

I usually use them for ModuleScript-like behavior but when using a ModuleScript is too excessive.

Omg I wish I knew this sooner. I have needed this behavior in the past but had to just use modulescripts

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yeah modulescripts are kinda evil LMAO