Title, preferably where I could ban multiple IDs.
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Its easy to make a ban script so why not learn and do it yourself?
Simple script example:
local players = game:GetSerivce("Players")
local bannedIDS = {} --a table containing all the UserIDs you have banned
Players.OnPlayerAdded:Connect(function()
local userID --get the player's UserID
local question = table.find (bannedIDS, userID) -- check if the player's ID has been banned
if question then
Player:Kick --Kick the player if his ID has been banned
end
end
Except change whitelist to blacklist and do if table.find(blacklist, player.UserId) then
I have this exact script.
I linked mine up to a module script so I can use it globally.
Let me go get it for you real quick
Base Script: (Does the kicking and banning)
local Bans = require() --Put a path or the ID of a module script
game.Players.PlayerAdded:Connect(function(player)
if Bans[player.UserId] then
player:Kick(Bans[player.UserId])
end
end)
Bans:
Bans = {
[123456] = "Ban reason go brrr"
return Bans
-- we cant put all userid bans and username bans in one table since in 2016 usernames could be all numbers
local UserNameBans = {
CoolShank8 = 'yexploiter' -- value of the key is the reason he/she is banned
}
local UserIdBans = {
[298716168] = 'trolling'
}
-- if the player is banned by user and name the name bans takes precendance
game.Players.PlayerAdded:Connect(function(Player)
if UserNameBans[Player.Name] then
Player:Kick(UserNameBans[Player.Name])
elseif UserIdBans[Player.UserId] then
Player:Kick(UserIdBans[Player.UserId])
end
end)
I would use tables instead of arrays for a lot of bans
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