How would I make ragdoll/walking physics like Ragdoll Universe?

  1. What do you want to achieve? I am trying to make the ragdoll-walk physics that Ragdoll Universe has. (Where your arms flop everywhere and such)

  2. What is the issue? Nothing I try looks good/works well

  3. What solutions have you tried so far? Everything

Link to a video of the game: Ragdoll Universe episode 1 - YouTube


Don’t know, Probably ball constraints and events?

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I hope this provides a solution for your query! I open sourced my working ragdoll concept.

To make ragdoll walking, you will have to edit local script in my open source module and remove code of changing humanoid state.

Essentially what the Devs did for Ragdoll Universe was make your actual player character invisible. The “character” and ragdoll model you see is just that, a model. Make your actual player character invisible and keep the normal physics. Add a dummy model to your torso with the desired ragdoll effects (ball joints, wobbly stuff and such), script the model’s head to follow your cursor, and there you go :smiley:

You’re really just using your normal player character to ground and move the ragdoll model that’s flopping around. Plus, it’ll be much easier doing this, compared to trying to get a wild and wobbly ragdoll to walk somewhat normal. Hope this helps!

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