How would i make the camera shake?

  1. What do you want to achieve? Hello, so i want to make a camera shake system with a value, the more the value is high the more the shaking is intense.

  2. What is the issue? I can’t manage to do it.

  3. What solutions have you tried so far? I looked on forums and tried myself.

Use CameraOffset to manage a “shaking effect”

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There are a lot of tutorials online, this could be the one you want.

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You can try this

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You should really google things before you ask them on the forum, there are tons of tutorials about this

First, Insert an RemoteEvent on ReplicatedStorage, rename it ShakeEvent

Create an script in workspace and copy the script below.

local ShakeEvent = game.ReplicatedStorage:WaitForChild("ShakeEvent")
				wait(0.01)
				
				ShakeEvent:FireAllClients(0.5) --the 0.5 means how long the shake event will be.

Once you did that, create an script on StarterPlayer > StarterCharacterScripts

Copy the script below:

local ShakeEvent = game.ReplicatedStorage:WaitForChild("ShakeEvent")
local Character = script.Parent
local Humanoid = Character:WaitForChild("Humanoid")
ShakeEvent.OnClientEvent:Connect(function(Time)
	local StartTime = tick()
	repeat
		wait()
		local EndTime = tick()
		local xOffset = math.random(-405,200)/500	
		local yOffset = math.random(-405,200)/500
		local zOffset = math.random(-405,200)/500
		Humanoid.CameraOffset = Vector3.new(xOffset, yOffset, zOffset)
	until EndTime - StartTime >= Time
	Humanoid.CameraOffset = Vector3.new(0, 0, 0)
end)

See if works.