How would i make the player jump after player:characterAdded

I would just do following:

game.Players.LocalPlayer.CharacterAdded:Connect(function()
    if Mutator.Value == true then
        Humanoid.Jump = true
        Humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
    end
end)

Is that what youu are talking about?

13 Likes