Also would like to mention if you were to tween this on the server then it will be locked on 30 fps and would slow down depending on how much of the server memory is being used. I recommend you tween on the client since the tween fps(how smooth it is pretty much) is based on the client. Now I only recommend tweening on the client if it is for non important things like this is a backround model in a map or for effects but the second it becomes important for gameplay it should be on the server
oh that i misspelled that it super to be GetService
game:GetService(“TweenService”) not Game
yeah, i noticed that and fixed it before but i still get these ?
Position is not a valid member of Model "Workspace.testVillian.rightEar" - Server - movement:6
16:49:43.977 Stack Begin - Studio
16:49:43.977 Script 'Workspace.testVillian.rightEar.movement', Line 6 - Studio - movement:6
16:49:43.977 Stack End - Studio``
edit* had wrong thing on clipboard
Model.PrimaryPart instead of Model
do
Workspace.testVillian.rightEar.PrimaryPart
ah! there we go, and now i assume i weld all the other parts to the primary part and then it will all move?
I recommend you do this since doing a loop and calling seperate tweens overcomplicates things espcially when you can do it in a single line
yes (thiryty charssssssssssssssssssssssssssss)
Maybe the parts are anchored
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part0 is supposed to be the primary part. you did it the other way around
Thats for manual welds I believe
nah it works the same for all welds
When updating the CFrame of a welded part, all of the welded parts will move with it.
When updating the Position of a welded part, the welded parts will not move with it.
See WeldConstraint.
did it this way now and it still only moves the primary, also tried the unanchoring parts thing
try make the primary part anchored but the ones connected to it unanchored
tried that
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what happened when you tried it
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