How would I save if a player bought something?

sorry for the bad wording in the title. I want to save if a player has bought a building. How would I do this? Should I look into datastore2?

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I think you should look into ProfileService as it does basically the same thing as datastore2 but has Session Locking making item duplication and things like that impossible.

To save if a player has bought a building(s) you should make a table of BoolValues and then save that.