How would I scale an r6 avatar and its joints, respectively?

Whenever I try to scale an r6 avatar in my game, the joints remain in their original place, making the player’s limbs appear to float. How would I move these in respect to the player’s size?

You could use this: Character Scaling (R6 and R15) - Roblox

I have addressed this inside a previous post:

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oh, thank you so much for the help :slight_smile:

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When implementing this, I noticed that the joints of the legs and head don’t seem to be scaling correctly. Any idea as to why this might be happening? (nvm: figured it out. It was just some scripts interfering)