How would one make bullet piercing without fast cast or any other api?

I am talking about the bullet holes. Or the 2 parts are the bullet holes?

Those are surface guis, ive said that 10 times already

No, the first part is for the origin and the 2nd is for the other origin (the piercing) when your piercing 2 parts are created, when not its one

Have you fixed the unexpected bug?

Yes, the piercing is still glitched but no errors arise… strange

Can i see your current code, maybe i might spot something…

EDIT: Yes but have you fixed the pierce issue?

OOPS! Seems like i made ricochet instead of piercing on accident. This was completely un planned :sweat_smile:

EDIT: I need to inverse the orientation

I would say print but it causes lag, but try printing each section to see where it lags

Wait can you clarify, the issue i’m asking because now im interested in making a TPS system myself now :sweat_smile:
I must know to beaware of issues i may come across

Not alot actually, its like a simple gun system but with a special camera. Use OTS Camera system. I dont have the link but you can find it on the dev forum

You can add piercing and such but its your choice

Ok, thank you… ima go make this system now

Fixed the game and added more features:

  • Bullets ignore invisible parts
  • Bullets can now break glass (still being worked on, not released)

Might make a seperate post for this game!

Congrats though it seems to me particles last longer than they should realistically might want to play around with that.

If i used :Emit it would look horrible. I’ve tried to reduce it but it looked terrible

Also i think that you are in the wrong server, i am currently in game and i dont see you anywhere

How did you make ricochet instead of piercing?

I made the bullet look the oppistire direction, meaning it sort of bounced

You would make a ricochet by actually casting a ray from the position hit making the destination a negative x value of the original caster, from how i would do it.