local function FireworkFade(FireworkPart)
local FireworkFade = Instance.new(“NumberValue”)
FireworkFade.Name = “FireworkFade”
FireworkFade.Value = 0
FireworkFade.Parent = FireworkPart
end
local function FadeIn(FireworkPart)
while FireworkPart.FireworkFade.Value <= 1 do
FireworkPart.FireworkFade.Value = FireworkPart.FireworkFade.Value + 0.01
wait(0.1)
end
end
local function FadeOut(FireworkPart)
while FireworkPart.FireworkFade.Value >= 0 do
FireworkPart.FireworkFade.Value = FireworkPart.FireworkFade.Value - 0.01
wait(0.1)
end
end
local function CreateTrail(FireworkPart, FireworkTrail)
local Trail = FireworkTrail:Clone()
Trail.FireworkTrailPart.BrickColor = BrickColor.new(Colors[CurrentColor])
Trail.FireworkTrailLight.BrickColor = BrickColor.new(Colors[CurrentColor])
Trail.FireworkTrailPart.
Hey there! It might be the new Flipbook Particles, maybe even just a video playing, but its most likely a bunch of trails behind a small object that has had a lot of force added to it, this also isn’t the right section to be asking as this is Scripting Help, and should probably be in Art Design Support
sounds good thank you.
I am wanting to know more about the scripting side of the fireworks / how to achieve that look in regards to scripting, which is why I posted here.
Sorry for the confusion.