Hi! I have no idea on how you would make a Lower-Quality setting, like would you destroy objects that are not near to you or what would you do?
Thank you!
To make things easier for a machine, you can do the following:
- Hide textures on objects to decrease the render workload
- Use FilteringEnabled to only load sections of the world at a time(This can not be toggled, but can be used in general)
- Decrease the use of ParticleEmitter’s
- Avoid Non-Anchored parts when possible to lower stress on the Physics Engine.
These are just a few my ideas for creating a setting like this.
However, keep in mind that if your map is not ludicrously big, this option should not be necessary.
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