You have to define them both…
local PlayerWithMostKills
then set it later.
The function you just simply change the name to match,
function GetPlayerWithMostKills()
GetPlayerWithMostKills()
You have to define them both…
local PlayerWithMostKills
then set it later.
The function you just simply change the name to match,
function GetPlayerWithMostKills()
GetPlayerWithMostKills()
'''
function GetPlayerWithMostKills()
local current, plr = 0, nil
for i, v in pairs(game.Players:GetChildren()) do
if v.Kills.Value > current then
plr = v
end
end
return plr
end
--when round ends
PlayerWithMostKills = GetPlayerWithMostKills()
print(player.Name)
'''
something like this?
Would this print the players name, if they get the most kills?
Also, how would you show the player who got the most kills avatar? (I already have a script for showing the avatar. But I need it to show if the player got the most kills, and if the round is over)
Is it normal to print nil if you don’t kill anyone?