But what if the player buys the respawn dev product?
Iām not sure, maybe enable the death state again, kill the player, and then disable it right after.
local Gui = -- Path to the respawn gui
Gui.MouseButton1Click:Connect(function()
local Humanoid = --Path to the plauyer's humanoid
Humanoid:SetStateEnabled(Enum.HumanoidStateType.Death, true)
Humanoid:ChangeState(Enum.HumanoidStateType.Death)
Humanoid:SetStateEnabled(Enum.HumanoidStateType.Death, false)
end)
Try to do it like that
wait so you kill the player again, then do that script?
I tried this using Players.CharacterAutoLoads
and it works