How would you make an "Area of Effect" graphic like this that maps itself onto terrain/parts?

version 7,022

will be playing with it , to get it tighter.

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This method looks a lot better than i thought it would. How many beams does it use?

You can simply use a part with a SurfaceGui and enable the “AlwaysOnTop” property so it can be seen through bumps in the terrain. Thats probably the best you can do.

conforming to the terrain would be best, that way the range would be visible directly where other units would be sitting

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above is lights… and a lot of them… I think you can make any design / shape you want plus the width can be tightened up depending on how thick you want it