However, I want to replicate this with the use of UI Frames and Buttons so I can have that similar “Electrical Wire” Task in Among Us where you have 4 wires and you have to match them the right way.
How would you guys go on about and code something like this?
It’d require some math that I don’t entirely know but I’m pretty sure you would need to somehow get the distance between the 2 points and then position it in the middle of the two points. I’d don’t know how you would go about calculating the rotation though.
You can achieve this with simple Trigonometry and frames. You essentially want to connect 2 positions together with a frame. Frames have a rotation property which you can use to angle. You can easily find how long the frame needs to be by calculating the distance between the two points: a^2 + b^2 = c^2. You could make your own function for this, but Roblox has a built-in function called magnitude to calculate the distance between 2d and 3d points: distance = (Vector2.new(x1,y1) - Vector2.new(x2,y2)).Magnitude You can then set the size of the frame to this.
For the rotation, you’ll need to use some more maths. angle = inverse tangent (opposite / adjacent) which translates to lua pretty easily: rotation = math.ang(math.atan((x2-x1)/(y2-y1)))