you are actually insane for figuring this out lmfao
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Update: I realized I had incorrect calculations for _alpha to wrap back to 0
Instead of
_alpha += (deltaTime/tweenTime) % 1
It needed to be
_alpha += (deltaTime/tweenTime)
_alpha %= 1 -- This wraps _alpha between 0 and 1
If you’ve been trying the example code and it wasn’t working properly, this is probably why. The code has been corrected.
Also I have yet to reply with my physics updates to make this support irregularly-shaped assemblies.
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I saw this on my phone couple of weeks ago, does help being able to smoothly move parts along
with a humanoid ontop / player. Cheers.
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