Huge Lag Spike When Deleting Objects

Instead of having hundreds/thousands of instances, each tool can be represented as a table of data, their names, ids, etc.
You’ll probably need a custom inventory to support that data though (highly likely someone’s already made one and posted it on community resources).

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You might want to redesign how items in your game work though, do you need that many of them individually in your inventory?

yeah, each one has a different set of mutations, mass, scale, value, ect.
the majority of them will NOT stack with eachother
It’s like Grow a Garden

You should probably look into using a custom inventory with tools represented as data then, or at least move the data you want to save into a module to reduce the number of Instances.

will there still be a way where people can equip the items?

You can create the tool from the data when the user wants to equip it, you’ll need a custom inventory that supports this though.

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