Humanoid keeps setting limb collision to false and torso collision to true

i have a game where there are 2 players. One of the players is just two legs with no arms and an invisible torso and the other player has no legs. i want the player with not legs to be able to collide with the player with legs. but for some reason , when i set the legs collision to true it automatically sets it to false after a few seconds

It changes back when the humanoid state changes. Humanoid Part Collision Changing - 'Only On State Change' .
It used to be that you’d have to reset the collisions back to whatever you wanted every frame, but now it makes it so whenever the humanoid OnStateChange fires you can reset the CanCollide back to true or false.

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