When a Head has Transparency == 1, its nametag becomes invisible.
This isn’t the case when the head is made invisible using LocalTransparencyModifier.
What are you trying to do?
Creating a cloaking field:
The players < 16studs from me are invisible to anyone outside the radius.
(To players inside, they’re partially visible)
LocalTransparencyModifier sounds like a hacky way to be making name labels appear / disappear.
What about NameDisplayDistance / HealthDisplayDistance?
That’s what I’m using right now as alternative.
I just thought I should report it, as it makes sense that the tag is invisible when the head is.
(Basicly what happens when the real Transparency value is 1)
Ah, I just remembered that those properties are for the current Humanoid to affect others.
Can’t set a custom distance for every humanoid, it’s one for all.
Oh, just found out I have to use DisplayDistanceType, setting it to Subject.
EDIT: @Rukiryo this funny thing: Sci-Fi Fun: Cloaking Field