Humanoid::ApplyDescription() Some requested assets were not available

You could just clone the player character and replace the dummies character with the player’s

local model = game.Workspace:WaitForChild(player.Name):Clone()
local oldCframe = game.Workspace.Dummy:GetPrimaryPartCFrame()
game.Workspace.Dummy:Destroy()
model.HumanoidRootPart.CFrame = oldCframe
model.Parent = game.Workspace

Oh, I did both ApplyDescription() and ApplyDescriptionReset(). I fixed it but this still happens.

Well no, I need the character even if the player isn’t in the game for global leaderboards.

Oh right so with a dummy that is larger then the player it just bugs out. You could just use the script I provided on top

Oh ok then, Let me do more testing and I’ll come back

Well the easiest way to fix this is just to make the dummy the same size as the player

Alright thank you, I’ll try doing so.

When I make podiums like these I just create a new character model with Players:CreateHumanoidModelFromDescription(). Then I don’t need to worry about the character model being incorrectly formatted and stuff.

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Wait but this error is still there,
Humanoid::ApplyDescription() Some requested assets were not available

Ok try all of this on a server script just to find out if it even works

The actual statue works, but the error for some reason is still there.

That bug that I had is resolved, that error though is just lurking still.

I think this is just an error with the player. If it doesn’t affect anything then problem solved. :+1:

Did this error also pop up when you tried it? Also, how can I stop this from showing up, I don’t want it flooding my output.

It didn’t show up when I did it. But I think the error might be that the player you are accessing the description from has something it can’t copy

So it might not show up when used on someone else

Well is there a way to hide this error?

https://devforum.roblox.com/t/how-to-suppress-console-errors/744612/

I don’t really want to hide it using the output, I don’t want it from appearing at all.

Then I’m not really sure, sorry.