Humanoid.Died event delayed (server)

Use :GetPropertyChangedSignal("Health") and check if the player’s health is not more than 0 instead.

The reason why using :GetPropertyChangedSignal("Health") instead of .Died is due to the fact that .Died is called by the Client, like how changing your Humanoid’s PlatformStand on the client changes your HumanoidStateType to Enum.HumanoidStateType.PlatformStand in the server

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Are you saying to do :GetPropertyChangedSignal("Health") and then firing a remote event on the client? Instead of humanoid.Died on the server.