Humanoid.Died is not working

From this I think I can see the problem!

image

from this screenshot I made the dummy take full 100% of its health damage and it never printed that it died.

But from the screenshot below it shows that you have to inflict some sort of damage first then take the full health for it to register as a death.
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So basically do this

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been running into this bug- shouldn’t the died event fire for a humanoid even if the damage taken exceeds max health in a single hit? the ‘solution’ here is not really a workaround to the underlying issue.