what if you try checking if the magnitude is greater than 0 instead of 1.5? as i’d assume that would make it so the npc is fully within the part before moving again.
I have updated code. I’m now using:
repeat
humanoid:MoveTo(pathPoints[point].Position)
until(humanoid.MoveToFinished:Wait())
Which bypasses the 8 second limit but the stopping before reaching end problem still happens.
repeat
humanoid:MoveTo(pathPoints[point].Position)
until(workspace.Rig:GetPivot().Position == pathPoints[point].Position)
replace workspace.Rig
with the npc your using, this should fix your issue.
They all pile up at the same spot so they just never stop RIGHT at the position they are supposed to go to.
This is a screenshot from a little before but the same problem.
It worked when I moved it 1 stud away. It looks like they stop so they don’t hit the part?
is CanCollide turned off the parts? as when i had it on, the npc started climbing it lol, glad you were able to figure it out tho, good luck with your game!
Yes, CanCollide was off. And thanks!
alr then, no problem! (abcdefghijklmnop)
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