Humanoids and CollisionGroups, why am I losing frames?

All this being said, with Box Collisions, no collision group and the running state (rather than runningnophysics state) there is an absurd amount of lag.
Experiencing this with all models

I’ve tried almost everything that people have replied about being laggy and have experienced no lag at all. I maybe doing something wrong.

Edit: I noticed when I started to zoom in (aka first person) it started to lag alot. Other than that I don’t have an issue.

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Do you have microprofiler statistics for this behaviour?

No I do not I just notice that it lags much more than when i’m not in first person.

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Please provide any statistics you can regarding this.
It’s far more helpful for staff trying to look into this.

I’ve recently also been having this same exact problem, even with Box Collisions I still seem to get terrible frame drops once npc’s overlap.

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