Humanoids sliding everywhere for no reason?

I have a big issue with humanoids sliding everywhere, and at this point, I dont really know what to do as I tried to figure out by myself solutions and tried some others solutions I found the hub, and none of them seems to work out well.

I tried to make the npcs out of the “build rig” thingie, I tried to mess around around motor3D and welds. Since it was “spawned” via a script, I tried to just simply put it around on the map but the issue remains the same, so there’s no scripts causing it to do that. I also thought it was simply because it was too large but on a smaller scale, it wasnt the case. I also tried to swap the “Head” and “HumanoidRootPart” in case but didnt helped aswell. Even added a “Torso” part as initially there wasnt one but still remains the same.

Those images are from my latest attempt
Screenshot_1187
Screenshot_1188

So I was wondering: does anyone knows why this happens and how to fix this?
Also sorry about grammar, I’m not english… and not sure if this belong to the right category either

Humanoid hip height, don’t worry it’s not in most tutorials just a normal humanoid spaghetti bug.

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Alrighty, thanks for the info and the link to the post! Its fixed, sorta, Imma just need to try to figure out the best number to fix this to not make it looks flying (at 0.5, its floating but heh, better than “sliding” everywhere). Imma looks forwards some “maths” to get the best hipheight of each npcs (would be useful for the npc handler script I has)

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