Humanoids suddenly walking in the air

Humanoids are walking in the air after using a BodyVelocity to knock then back after an attack. This effect has been working flawlessly for many months, I simply parent a BodyVelocity to the HRP of the character then destroy it very quickly.

https://streamable.com/k0cam2

My game has been live for a couple months without this issue and suddenly it comes up, even without an update.

As you can see, NetoworkOnwership stays with the server (colored boxes). No parts are anchored ever and the humanoid is just not walkign on the ground! You can see in the server that all parts in the map are selected and its not walking on an invisible part. In fact, at the end of the video its randomly falls down to the ground and then tries to attack me.

Did Roblox update something to change Humanoids?

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Oh this bug is so annoying. I have been getting it in my game for almost a year without being able to fix it

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seriously? It just started for me and my game hasnt been updated!

Ya for me it happens when I make the NPC’s humanoids WalkSpeed really high and they all clump together in one spot

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Have you reported a bug? Is there a related bug report i can get involved with?

I have not actually, but if you like I can try to replicate it and send a vid

that would be great, I would use them to file a bug report.

I thought about doing something like checking hip height but even if I did that then what would I do just cframe the humanoid down? this is not ideal.

Well I think a possible fix would be to use a humanoid:GetPropertyChangedSignal(“FloorMaterial”) listener and then check if its equal to Enum.Material.Air, and if it is, use a raycast down to find the floor position

but still its really annoying to deal with :\

Game looks really cool! (possible help>I think you should look at the R6 and R15 Humanoids depending on the game. Make sure you set their position at the floor when they spawn.(Via script)

the mob is already chasing and fighting just fine before this happens. The issue comes into play about 20% of the time after parenting a BodyVelocity to the Characters HRP.

I use r15 and I have looked through the whole character in Studio when the issue happens and there are no weird parts inside it that would cause this as far as I know.

In the video you can see the character suddenly falls for no reason too. It looks like there isan invisible part there but there isn’t.

Keep in mind also the video proves that NetworkOnwership is never in possession of the player.

Are you receiving any errors from the code in the mob or whatever?
If you are receiving errors, try to fix them. That should be the error.
If you don’t have any errors etc, let me know. I’ll try to give more help.

No errors. I wish it was something that simple but its not.

I think this issue is beyond simple solutions.

Yeah, if there isn’t any errors, but an error is occuring(ingame) then it’s for sure beyond.
You should probably show at least show some of your script otherelse people cannot really help you unless they know how this works.

By the way if you still wanted the proof of this happening to me too I have it ;p

(Look in the air in the background)

They literally just start 360ing and floating away as they are chasing me in the game.

https://gyazo.com/ebfe780dfdcbae8aaca58f1abb3f3d5c

Sorry for the bump, but have you ever found a solution to this problem? It is still happening and I made a bug report for it.