isnt seat part read only? it the same with occupant!
Well, I think seat part may sit an NPC? Maybe you can try.
i dont understand what are you trying to said
this is the output im occuring to get (after the problem that he jump out):
Try this:
NPC.Sit = true
-- do something
NPC.Sit = false
I will try to do that! thank you!
it doesnt work after 2 tries it broke again
Oh! some more info, i made a cooldown so that they will work only once, so i go look at it, the resut was the cooldown was false which means the script runs! and i observe them a while and it work pretty normal except that they cannot seat back in the chair again
is it a sitting bug? or just my script is wrong
Oh, if you want to make it that the npc can sit in the seat again, Iāll show you:
local debounce = false
if debounce == false then
-- do something
debounce = true
wait(2)
debounce = false
end
no no no, i mean that it can sit when it doesnāt experienced that problem!
i think it kind of like a bug, not a script error because i saw a properties tab while looking in a server side, it is nil which means that thereās no one sitting it, but some other script just prints it out that there is something sitting it!
welp! i got a problem solve! i just clone a main script into a new script and it works fine! thank you all!!!
@exp_lol123
@Wqund
@abrah_m