Hurt walking and idle animations

The idle animation should be the animation priority Idle.

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It keeps saying this error : HurtAnimation is not a valid member of LocalScript “Workspace.furiousjumperFuNy.LocalScript”
Even tho my anim is in it and has the same name

Send me a picture of the name please.

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Can you tell me how to post an image rlly quik?

Oh, go to your keyboard and hit the windows button, shift and s at the same time.

i’m on mac soo… :confused:

You can select any position of the image. Like this:

image

image

image

image
After that, just hit CTRL and v when your commenting on the dev forum.

As i said before i’m on mac …

did it work? if not idk what to do

We cant see it because its not an image link, it’s a route to the file in your computer.

oh ok so i rlly don’t know how to post an image as i’ve never posted one before


Click this button, it should be there on PC too.

Oh ok now i see ,(i’ve already figured out how to solve my problem but i have another one) so here’s the script so far :

local Player = game.Players.LocalPlayer
local Character = Player.Character
local Humanoid = Character:WaitForChild('Humanoid')
local animwait = game.ReplicatedStorage:WaitForChild("HurtAnimation")
local idlewait = game.ReplicatedStorage:WaitForChild("IdleAnimation")

Character.Running:Connect(function(speed)
if speed > 0 then
	if Humanoid.Health <=25 then
		local anim = Humanoid:LoadAnimation(animwait)
		anim:Play()
	elseif Humanoid.Health >25 then
		animwait:Stop()
	else
		animwait:Stop()
		local idle = Humanoid:LoadAnimation(idlewait)
       idle:Play()
	end
end
end)

My error is Running is not a valid member of Workspace.FuriousDev(WichIsMyCharacter’s Name)

Isn’t Running a property of Humanoid?
Try typing Humanoid.Running

Oh yeah i didn’t even notice that thx

Now i have another error that says Stop Is not a valid member of animation(HurtAnimation)

Try loading the animations outside the if part

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Wait should i have the hurt walking animation looped?

I’m not sure, I guess you can try looping it, if it bugs then do not loop it.

I tried both : so for the looping one (it just loops when i release the walking key) and for the non-looped one (it plays one time then stops ) soo… yeah