nope it stills duplicate the tweens
I would recommend using RunService instead of TweenService then, it will give you much more control over the movement.
How i am supposed to make something as smooth as tween service with runservice without making any changes to my server part?..
Try Tween:Pause()
instead of Tween:Cancel()
since cancel resets the values.
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You can update the rotation of the part on the client every frame.
my issue is that the tween doesnt stop with both methods