Thank You So Much for Helping me out!
No problem and good luck with your game!
I am very sorry for disturbing again, I know I should not ask again
but how could I make the script more safer or less vulnerable for exploiters to attack or changes? I am thinking of using Module script and keeping it in Replicated Storage! And in local script whenever activated the local script will require that module script but I think keeping the module script in replicated storage will also is a risk as exploiters can access it? Or what I can do else is keeping the module script in server script service and making a main script in which whenever the clients sends a remote event to the server it will make the module script run? But I do have a question,
What if the Server script or the module script runs for only one time or what if it only runs for one player?
A user told that Module scripts run for only one time? But maybe it is for only return function?
And where should I keep it Replicated Storage or Server script service?
Let me know your ideas and Advices!!
This might stray off-topic enough that maybe we should move the conversation elsewhere My user in disco is Lauri9 so feel free to DM me
Yeah Definitely If I have time then I would ask you the question! Thank you for your assistance!
Hello!,
I Cannot Actually Dm You because I am getting this error!
âYour message could not be delivered. This is usually because you donât share a server with the recipient or the recipient is only accepting direct messages from friendsâ
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