(Ignore the guy in the back, ididnt know the video recording would pick up that audio from youtube)
I wanted this character (When mad) to point at you and tell you to leave. i try settign the target to the characters torso and that kinda works? it sets it but it also does not point at me…
The IKController will only work if the chain length of the limbs is at least 2. However, in R6, there is only 1 limb per arm. We can solve this by creating a ghost limb attached to whatever arm you are trying to animate. In this case, we are attaching a ghost limb named “Pointer” with a Motor6D to the Right Arm of the R6 character (shown as a neon part in the video):
As you can see, with the ghost part (which obviously will be hidden in-game), the IKContstraint works as expected.
Here’s the model of the rig in the video if you’re interested: Working IK R6.rbxm (20.0 KB)
Drag the attachment named “PointTowards” to change where the arm is pointing.
If you’re using the rig file I sent, you can make the arm point toward the player by placing the “PointTowards” attachment CFrame to the player’s character Cframe.