Humanoid health will never go below 0, instead do
if character.Humanoid.Health == 0 then return end
Humanoid health will never go below 0, instead do
if character.Humanoid.Health == 0 then return end
Yea i know that but eh. Doing <= 0 is the same as doing == in some ways.
Indeed, technically it returns the same result in this case. But educational you shouldn’t do stuff like that.
It’s like doing
if BallisRound then
--DoNothing
else
print(BallisRound)
end
Instead of
if not BallisRound then
print(BallisRound)
end
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