They can… but arguments aren’t used on the server script so would that even matter?
They can use it on the local script.
Lol I fixed it, all I did is put the object in the replicated storage and not the server storage lol xddd
Fixed it myself boi (30 characters)
I fixed it myself already :)…
Okay. It did work for me when the tool was in ServerStorage, but good for you!
local tool = game.ServerStorage.Radio
local Remote = game.ReplicatedStorage.RemoteEvents.Radio
Remote.OnServerEvent:Connect(function(player)
tool:Clone()
tool.Parent = player.Backpack
end)
That’s all you need for the server script, don’t change anything on the client.
1 Like
I’ve already fixed it.
(30 characters)